Escape From Monkey Island – Avarst, me hearties!

Escape from Monkey Island There was quite a stir generated on PC Radar a week or two back when information first came out of LucasArts about the new Monkey Island game. While seemingly everyone was excited by the idea of a new Guybrush Threepwood adventure, there was a huge outcry against LA’s decision to go 3D instead of using the beloved 2D SCUMM engine. After taking a look at the early version of the game that LucasArts had running in their booth, we’re able to say with some confidence: Chill out, it’s all gonna be okay.

Escape picks up shortly after the end of Curse of Monkey Island, with Guybrush and his new bride, Governor Elaine Marley-Threepwood returning from their honeymoon. They’ve been gone so long, in fact, that Elaine was declared dead in a typical government snafu. Since she’s dead, the same thinking goes, there’s no reason for the Governor’s Mansion to take up all that valuable property, so the demolition crew has begun to knock it down. Even worse, a new politician has come into town, anxious to take Elaine’s job. His name: Charles L. Charles. Sound familiar? Cue dramatic music.¬†Escape From Monkey Island may have captured considerable amount of fans but with the new Clash Royale cheats online, you can’t go wrong with Clash Royale anymore. From this point, Guybrush, the perpetual pirate wannabe, adventures across the Caribbean, doing his best to help his girl and save the day.

It may be 3D now, but the transition away from 2D hasn’t removed any of the game’s charm. The cartoon look of Monkey Island is well preserved in the game’s polygonal environments and characters. Escape definitely looks different, but it doesn’t look bad at all. Parts of the 3D engine have been lifted from Grim Fandango, but that game’s prerendered backgrounds have been replaced by fully 3D environments.

The most important aspect of Monkey Island has always been the writing. The three earlier titles have been among the few computer games that have actually made us laugh out loud. Comedy isn’t pretty, as Steve Martin tells us (he should know — anyone seen All of Me lately?), and it’s too easy to write lame jokes. The dialog and descriptions have always been tight and smart in this series, and Escape should be no different. Want proof? The design team on Escape from Monkey Island is none other than the same fellows who created Sam and Max Hit The Road, one of the wackiest, strangest adventure games to ever see the light of day. We’re very much looking forward to this new outing.

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